URL: http://www.smackjeeves.com/comicprofile.php?id=117970
Author: Sarah Jolley
Genre: Drama, Psychological, Fantasy
Schedule: Su
Section/s: 1-109
One thing I've noticed doing webcomic
reviews is the comics with middling ratings fall in two categories.
They either have good
art and
bad writing or bad
art and good
writing. It's like authors think they're in some sort of RPG
where they have to pick a character class and pour all their
experience points into one specialty or they won't win. Rarely do
you see a comic that has both good writing and good art, but The
Property of Hate manages to do
both, combining a psychological mystery with painterly surreal
visuals.
The story begins with a TV headed
figure named RGB who comes into a girl's room in the middle of the
night and asks her if she wants to be a hero (which also becomes her
new name). She says yes and he takes her to the roof and walks on
the clouds into a world in the sky inhabited by creatures that
represent various emotions. After a surprise attack from Fears,
black scythe bladed creatures, RPG and Hero go to heal at a
shopkeeper named Madras' house. Based on his interactions with
Madras and other characters that RGB meets on the journey that he has
an ulterior motive. After a while Hero becomes suspicious and
refuses to continue the trip, and RGB goes on without her until
another horde of monsters attack.
What I like most about the comic is
that there is some ambiguity in the story that leaves it up to
speculation, but it still works as a standalone story. And like the
first comic I reviewed for the site, Moth,
the reason is how the story is plotted. The events that the reader
doesn't know about have all happened before the story starts, so
there's no need for awkwardly cutting away from something that the
author wants to show but not give away, or a vague conversation
between the protagonist and some shadowy figure we're not supposed to
see. Things are already in motion when we start, and RGB and other
characters talk
about
things
as if they know each other well and know what they're talking about
without having to explain it. Anything else that we wouldn't get is
explained to Hero as she explores this world with RGB.
And
speaking of the things Hero encounters, the abstract concepts
depicted as creatures in this world is surprisingly well executed.
The attributes and abilities of these creatures are based on
wordplay, giving these bizarre creatures some rules that make sense
to the reader. For example, Lies
are small and harmless, but can grow in the right circumstances. You
can be consumed
by
Doubts. You can be rooted by Fears.
You can get carried away by unstoppable Ideas.
While it can be on the nose at times it also makes sense given this
world seems to be made of thoughts
and the creatures can serve as a visual shorthand for the character's
emotional states. In one of the later scenes, RGB and Hero get into
an argument, and Doubts
can be seen hiding in the tall grass. It's only after Hero
breaks down that the Doubts start latching on. And while RGB
pretends that he doesn't care about her, he still has a wriggling
Doubt sneak up on him. I imagine that some of these creatures
are being introduced for similar reasons, setting the groundwork for
later chapters.
The art appears to be all done
digitally, with characters inked, colored, and shaded while the
backgrounds are mostly lineless and look more like a painting. It
gives the comic a dreamlike
quality that fits with the subject matter. Most of the time the
looser feel of the digitally painted background doesn't clash with
the characters, although at times it can look too
loose
or
blurry
for objects that are in the same plane as the characters who are
always in focus.
Other than that, there is little to
complain about and plenty of examples of concepts that artists should
be using more in their own comics. For example, being a TV-headed
humanoid whose face is always on a test pattern, RGB compensates for
a lack of facial expressions with body
language.
There's some clever character design, with RGB in classy
40's-50's garb (probably a reference to how television is a long
running but still relevant medium). Dial, a radio microphone
character, has outdated
80's clothes (a reference to how radio isn't much of a
storytelling medium anymore), and Madras constantly has tears going
down her eye and is wearing a faded
plaid color (a reference to the
fabric, which usually would be plaid and wasn't lightfast, which
is called bleeding madras. It also is another example of wordplay
when RGB says that Madras is going to “bleed
me dry one day.”). Finally, the last panel of this
page is a great example of how to lead the reader's eye where the
author wants it, as the word balloons travel down and out towards the
bottom of the page, with the last balloon “Help me,” being the
biggest as if it's being drawn in perspective like the vial, which is
what the author wants the reader to look at so they know what Hero
needs to get.
The Property of Hate
is a great read featuring both strong art and strong writing to
create a unique fantasy world worth exploring. The author knows to
hold back on story information, but doing it in a way that doesn't
impede the story. The art has some clever character design,
interesting presentation, and painterly backgrounds, with only some
minor imperfections that barely deter from the otherwise dreamlike
quality.
This really reminds me of Rice Boy.
ReplyDeleteOn the artist's tumblr, she mentioned that Rice Boy was one of her influences.
ReplyDeleteI've really gotten into this comic. RGB's characterization through dialogue and body language is excellent, and all of the poses the author draws look extremely natural.
ReplyDeleteI know. There's something sinister about him because you can tell he's hiding something, but it's hard not to like him.
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