Mitchellbravo
here, interviewing Robert M. Cook, creator of The Mansion of E, a comic that
has been updating every day of the week since 2003. The Mansion just reached
its 10 year anniversary on July 16th, a formidable accomplishment. Now, when
you first began working on The Mansion of E, did you ever expect you'd make it
to ten years?
Robert: No. When I
started, it was strictly a gag-a-day whim. It was only a few months in that I
started trying to develop a back-story and serious continuity.
Mitchell: What was
the turning point, would you say, when you started to get more serious about
it?
Robert: I can't
remember the exact moment, but it was around the time that Sylvester and
Rosemary reached Le Tree restaurant, and I realized this little trip was going
to run a lot longer than I originally planned.
Mitchell: Is this the first comic you ever made, or were
there predecessors?
Robert: I drew a
print strip when I was in college, long ago, but this was the first one I
posted on the Internet. And from the
start, it's been done entirely on my computer with a copy of Paint Shop Pro.
Mitchell: Did you choose the style to match the comic, or
did it just happen to be your style at the time?
Robert: That was my
style. If I was starting over, I'd steal a page from the comic Order of the
Stick, and use stick figures.
Mitchell: I think the
style suits the story well. It's simple, but not in a minimalist way. It allows
room for details without requiring them, know what I mean? So, how have you
changed as an artist over the course of the comic?
Robert: Probably not enough. I've learned a lot of technical
tricks that speed up the process. Also gotten into using shading, after someone
suggested it.
Mitchell: My favorite part about TMoE's art is how you use
color to create atmosphere and mood. What's been your favorite part about
drawing the comic?
Robert: The world-building. The actual physical drawing of
the strip is probably my least favorite part of the process.
Mitchell: About how long does it take you to create a strip?
You update daily, do you finish a bunch of pages all at one time and release
them day by day, or is it more of a daily task?
Robert: I generally churn out one a day. How long it takes
depends on how many panels and characters and scene-changes there are in a
strip. If I can re-use a background from a previous strip, that speeds things
up as well.
Mitchell: TMoE always has lots of little textual Easter Eggs
hidden all over the place. Where do you come up with the ideas for them?
Robert: A lot of them come a site on the Internet that lists
various holidays for every day of the year, both well-known and obscure.
"National Pickle Day" or whatever.
Mitchell: Heh, I happened to notice a Lag B'Omer one from a
few months back. What were some of the things that have inspired you, writing
or artwise?
Robert: My favorite authors include Terry Pratchett, P. G.
Wodehouse, and Tolkien. Gary Larson of Far Side fame showed that you don't have
to be brilliant artist to have a successful striip.
Mitchell: I always got kind of an RPG vibe from the comic, I
guess because of the amount of species we meet and just the way the mansion
unfolds as the characters explore it. Where did you originally get the idea for
The Mansion of E? How much has the "mission statement," if you will,
changed since the beginning?
Robert: I used to play D&D as a kid, but in recent years
I more enjoy just reading the rule and source books instead of playing. The MoE
started as doodles in a notebook, with the lines "High on a hill
overlooking Some Sea stands the quite remarkable Mansion of E". As I said
before, originally there was no overarching statement, just randomness. Now..
I'm telling one very long involved story about an entire world.
Mitchell: That's pretty neat. How does the writing of the
comic work? Do you have the story planned out for the most part? Or is it more
of a fly-by-the-seat-of-your-pants type thing?
Robert: I know the
plot in broad strokes, how everything will end, what will happen ultimately
to/with the major characters, but the day-to-day details come as they come,
which is why the Endless Day became that. When I hit the 10th anniversary, it
was the first time where I actually planned the strips out a couple of months
in advance.
Mitchell: How long do you think it'll get to "the
end?"
Robert: I honestly don't know. I will not spend another ten
years detailing the coming day. The strip may end before the story does, if
Real Life causes enough changes.
Mitchell: Fair enough. How much time has passed in the
Mansion at this point, by the way? This is the only comic I can think of where
comic time can elapse so slowly without being dull and draggy!
Robert: Rosemary arrived at the Mansion in the evening of Day One, which was covered in the first twenty or so strips. Everything after
that has been Day Two. Day Three will start this coming week. Of course,
there's been various time-travel trips mixed in there as well, backwards and
forwards.
Mitchell: What's your favorite story you've written so far
in TMoE?
Robert: I liked the story I did following Agorn the Gnoll's
return to the Basement from the Forest.
Mitchell: Speaking of
the Gnolls, your comic has main characters that come from all different
species. What's your favorite Mansion species in terms of design or storyline?
Robert: Gnolls. I like the way they look, and they are easy
to draw. I don't like Ecadems and Queen Snakes, which is why I stopped
featuring them.
Mitchell: Fair
enough! Can you tell us a bit more about the Trogs? I think they're the most
interesting to me, personally (because of their changes as they mature).
Robert: There is a specific reason that they go through this
process, that will eventually be revealed. As shown in the strip, the process
can be effected if they are exposed to the various kinds of magic which come
bubbling up from the Hot Zone below the Mansion.
Mitchell: Oh,
excellent. Looking forward to that. Can you give us a little background on what
inspired some of the various species? They're all easily identifiable and
unique.
Robert: Gnolls are essentially re-named Kobolds from
D&D, because I like the name better. Troglodytes are an even more direct
lift. Nomes are named that (not Gnomes) in homage to L Frank Baum's Oz books,
and to further distinguish them from
Gnolls. Motihauls were originally created as two seperate species, back
in the early days, then retconed to male and female. They were named after the
game-show host Monty Haul. Oozes are
civilized D&D black puddings. Gobules are homages to the board game The
Awful Green Things from Outer Space.
Mitchell: Do you have a method for naming conventions for each
species?
Robert: Some of them. The forest Nomes are mostly named
after spells from old Zork games by the classic text-adventure company Infocom.
Many Motihauls are named after shopkeepers from the dungeon-crawl game NetHack.
Eyebolts are generally given names that are hopefully-appropriate words from
old English. There is a organized "in-universe" system behind the
Ghasts' unpronounceable names.
Mitchell: Who's your favorite character in the Mansion?
Robert: I guess Comshaw, if I had to pick one, if only
because again he's among the easiest to draw. Though I find his general
attitude admirable as well.
Mitchell: He's a pretty upstanding dude, and I'm not just
saying that because he's a Poker. You have a lot of different plot lines
running at the same time. How do you keep track of everything, where everyone
is, what they're up to?
Robert: I probably don't keep good enough track, and likely
have forgotten stuff at times. Still, I have a couple hundred pages of general
background notes, and a complete database of every single strip.
Mitchell: Has there ever been a storyline you just kind of
lost track of or forgot about? Some continuity "oops" moment?
Robert: Oh, of course, though I can't think of any specific
examples right off hand.
Mitchell: I think, in general, because of how much stuff you
have going on in the comic, something would have to be REALLY obvious in order
for it to be an audience-visible plothole, anyhow. What was your biggest
challenge when you started out? What's the biggest challenge nowadays?
Robert: Starting out, learning something about art; I don't
have much formal training. Now.. since you mentioned it, keeping the continuity
sort of straight.
Mitchell: Heh, I imagine it's a bit of a juggernaut to keep
control of. Can you tell us a bit about your reader base?
Robert: It's not all
that large; I don't spend any money on advertising, so I've collected my group
of masochists over the years mostly by word of mouth. I do this strip to amuse
myself, but if a few folks want to come along for the ride, that's cool.
Mitchell: Are you in charge of all the site maintenance, or
does anyone else help you out? You have a lot of extra features most people
don't include.
Robert: Yes, I do all the work on my site, though I give
major props to the Comic Genesis people for setting up the system that makes a
lot of it painlessly automatic.
Mitchell: Neat, even the transcriptions? That's awesome.
Robert: Most of the transcriptions have been done by me, but
it is possible for viewers to do them, and they have helped with them in the
past.
Mitchell: Ah, I see. I always thought that was a cool thing
for you to include, especially since TMoE works pretty well
"literature-wise" as well as comic-wise.Who would you recommend the
comic to?
Robert: People who like long, involved fantasies Fans of
complex world-building.
Mitchell: What's the worst thing anyone's said about TMoE?
Robert: Nothing too vicious. "The art sucks" is
about as bad as it's gotten.
Mitchell: Sounds tame enough. And what's the best thing
anyone's said?
Robert: One or two people have told me its their favorite
comic, and they aren't even family members.
Mitchell: If you could send 10-years-ago Robert a message,
what would you tell yourself?
Robert: "Start keeping better notes, now!"
Mitchell: On a related note, do you have any advice for
other writers of longform stories who are just starting out?
Robert: Again, keep lots of notes. Also, if you're doing
this in webcomic format, the end result probably isn't going to look much like
what you started with; trickling it out one strip at a time isn't the same as
finishing one sentence in a novel.
Mitchell: My last big
question I have for you, and it's a mushy one- What's the most rewarding thing
you get out of making The Mansion of E?
Robert: Getting feedback from readers is always nice, of
course, even if it just "the art sucks". Also, going back and
re-reading a strip weeks or months later, and being able to say "I did
that? Hey, that didn't turn out too badly at all!"
Mitchell: It really is an enjoyable and smooth read. Thanks
a ton for your time, Robert, I really appreciate it! And I recommend anyone
with some free time in their pocket to spend, go check out The Mansion of E.
I personally believe "The Mansion of E" qualifies as an official Literary Epic.
ReplyDeleteI'd concur on that.
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